I tried Pixark and Cardlife

I played Pixark for a while. It’s quite fun to play. I can’t give a very reliable review right now since I’ve only just got to the point of being ready to move out of the noob grasslands at the start of the game. The game mechanics seem to work pretty well, although I noticed that the AI in the tamed dinos is annoyingly poor and they have a lot of trouble following me. This resulted in all of them falling into a cave system at one point and needing to be rescued. I understand that Pixark is based on and very similar to Ark Survival, which I haven’t played before because I didn’t think my PC would be up to it.

I have to say the whole gritty survival thing is a little bit at odds with the plastic and playful graphics style.

I also played a new game called Cardlife by Freejam. This game is at a much earlier stage of development than Pixark, but somehow it seemed more enjoyable and immersive. I actually found it mildly addictive. I think it’s because it’s closer to Minecraft in the way resources are gathered and items such as armor are crafted. It also has quite pretty graphics. It’s based on the idea  that the entire world and the entities are made of cardboard which sounds weird but its done very well. The only  thing is that the graphics still struggle to render properly and rendering gaps are frequent, where you can see ‘through’the world. It also takes a very long time to load in areas of the world that you haven’t visited for a while. Hopefully these are just teething issues.
A couple of times I was very thankful for these issues when I  got lost while mining, and the game also couldn’t figure out where I should be and teleported me to the surface!

Both Cardlife and Pixark seem to allow almost unlimited terrain modification, but use specialized structures for building. Personally I think MC’s approach, where all structures are built from a variety of synthesized or naturally occurring blocks, is superior, even though it forces the player to place the structures on the world grid. It results in a more natural look, more customization is possible, and you don’t get those annoying moments where you are trying to place something but the game won’t let you place it where you want it to go.  It’s this balance between ease of use and flexibility that every sandbox game needs to resolve. In the future I hope to see more creativity applied to this area of game design.

Hmm. Maybe I should wait before starting a Custom Terrain playthrough

I was browsing the 1.13 changes on minecraft.gamepedia.com because quite a few of the commands have changed. I came across this:

Customized world type
  • Removed

Yikes! and I spent hours making a video on it! I saw that customised terrain wasn’t in the snapshot and I had previously just assumed they hadn’t put it in yet.

Then I read:

Planned changes

  • World generation will become data-driven, using json files, allowing for custom structures.

Whew! But this statement seems a bit vague to me. Hopefully it means there will be new functionality  to allow customised terrain again via datapack customisation.

Anyway, I’m going to hold off on doing a serious playthrough on custom terrain until this is all sorted out.

Meanwhile I’ve started working on a python program that parses function mods to enhance non-interference between mods, obfuscate tags and score variables, and allow additional text formatting with whitespace characters. Once it’s done, (if 1.13 doesn’t implement all my improvements for me!) I’ll put it online so anyone can use it.

Has it been that long??

Did I really not post to this site since last August??

I guess I have been busy, what with:

  • Moving house
  • Some contract work that came up earlier this year
  • Dealing with some minor but troublesome health conditions
  • Working on the new house.

Anyway that’s mostly over. I have more contract work coming so I might be too busy soon, so I’d better post now before it gets too busy again.

I really wanted to post some video of me playing MC with my command pack and a custom preset, but couldn’t get around to it due to the above and because one of my health problems is a throat condition that made it hard to talk for long periods. I still want to do that though, but I also want to make sure my custom preset doesn’t prevent the new aquatic biomes from appearing.

I have, however, just purchased PixArk, available now on Steam. I’m looking forward to trying it out. It should be fun, especially multiplayer with another player.

End of Term 1 update

This is just a quick update. I haven’t been active online due to focusing on getting treatment for some minor health issues (an unusual throat condition, and poor balance caused partly by my left ear abnormality), as well as doing work around the house. Also, I’ve got more engineering work coming up so I still can’t take more students. The work should be finished by June which will allow me to take on more students in the second part of the year.

I’ll leave you with a link to an article on how universities are trending toward using means other than ATAR for selecting students:

https://www.smh.com.au/education/australian-universities-admitting-56-per-cent-of-students-without-atar-20170613-gwq0yr.html